Thursday, August 15, 2013

Basic Techniques

This tutorial will cover basics of miniature painting, and of the some easier of the advanced techniques.

First, we start with a primed model. I paint my minis assembled, but you can paint assembled or glue everything after. I'm using the plasma cannon marine from Games Workshop's Dark Vengeance kit.



The first step after priming your model is to base coat it. Don't be afraid about being sloppy at first since you're going to clean it up as you progress. For this model, I used the following colors for the base coat:
-Citadel Dark Angels Green
-Citadel Mechrite Red
-Citadel Shadow Grey
-Vallejo Gunmetal Grey
-Citadel Codex Grey
-Citadel Dheneb Stone






After your base coat, you can start to see where your details are and the model takes on a little bit of personality. If this is as far as you want to go for "tabletop" quality, that's fine; the general ruling for most painting requirements is three colors and the base. Anyway, on to the next step: layering. I used the following colors for the first layer:
 -Citadel Scab Red
-Citadel Chainmail
-Army Painter Electric Blue
-Citadel Bleached Bone
-Citadel Nuln Oil Wash



If you noticed, I listed a wash in the last list of colors. The above photos show the mini before the wash was applied. Below is after the wash.
 


I wanted to give this guy a bit of character instead of the semi-static pose they molded him in, so I made the barrel of the plasma cannon glow as if he's charging up for a shot. Now onto the second layer. Make sure that you're being careful here not to get paint into the crevices the wash made apparent, this is the easiest way to keep those details dark without too much backtracking. The second layer colors are as follows:
-Citadel Dark Angels Green
- 1:1 Citadel Goblin Green/Citadel Dark angels green mix for the line highlights
-Citadel Ice Blue
-Citadel Red Gore
-Citadel Chainmail
-Citadel Dwarf Bronze
-Citadel Bleached Bone



Sorry for the blurry pictures on this one, I was trying to control the flash exposure manually. Anyway, he's coming along nicely now. You'll notice the Dark Angels symbol is a smooth shade of white now, that's due to a trick I learned a while back using a medium color as an undercoat such as Codex Grey. The line highlights are important because they make solid shades pop by accentuating the hard lines across the model. Now onto the next layer, this layer will help to clean up and brighten some of the dull spots on the plasma cannon as well as add some character. The third layer colors are:
-Citadel Tin Bitz
-Citadel Chaos Black
-Citadel Shining Gold
-Reaper Blood Red


Now the cannon is nice and bright and the barrel has carbon burn from use. At this step, I chose to do the Object Source Lighting or OSL from the plasma cannon coil. This is an advanced technique that seems daunting, but is actually really easy.

OSL is achieved most simply by drybrushing darker colors to brighter colors where the light would shine naturally. First step is to get your colors together. Since I'm using a bright blue, I'm going to use Ice Blue as the light source color. Here are the colors and appropriate mixes I used to achieve this:
-1:3 Citadel Chaos Black/Citadel Ice Blue for the darkest ring of light
-Citadel Ice Blue for the mid-range
-1:2 Citadel Skull White/Citadel Ice Blue for the areas closet to the light source



 I find this adds something to the model that just makes people go "wow", but if you're doing a full army with plasma and power weapons, it would be a lot to paint every one with OSL effects. My Dark Vengeance kit will be better than tabletop quality for show purposes, so I will be doing this effect across all the models. 

I digress, after painting the OSL I noticed the plasma cannon was missing something, so I added another layer for line highlights and a brighter shade of gold to the accents. The colors are:
-Citadel Burnished Gold
-Citadel Mecharius Solar Orange for the highlights








No comments:

Post a Comment